Below you will find pages that utilize the taxonomy term “Retro”
July 15, 2022
Adding very large integers in 8 Bit BASIC
Adding integers with hundreds of digits using string manipulation in Commodore BASIC. When your numbers are too big for Wolfram Alpha.
July 7, 2022
MOS paper tape format
Understanding the MOS paper tape format used by the KIM-1 and other 6502 systems. Breaking down the hex format line by line with checksum verification.
June 22, 2022
A little more speed from the 6502
Optimizing 6502 memory transfers beyond the general-purpose approach. Testing on a 1MHz KIM-1 clone with precise timing measurements.
June 14, 2022
How fast can a 6502 transfer memory
Testing real-world memory transfer speeds on 6502 machines. Inspired by Apple M2 marketing, let’s see what Commodore hardware can actually do.
May 25, 2022
Almost primes with TinyBASIC on the KIM-1 clone: PAL-1
Finding k-almost-primes using TinyBASIC on a KIM-1 clone. A look at the copyleft origins of TinyBASIC and Bill Gates’ infamous open letter.
May 15, 2022
VIC’s Revenge, the drop-in replacement for the VIC-20 VIC chip Part 1: Introduction, design goals, and FAQs
Starting a year-long project to reverse engineer and create a drop-in FPGA replacement for the VIC-20’s 6560/6561 video chip.
May 5, 2022
Vicky-20 S Video Mod Results
Before and after comparison of S-Video mod results on the Vicky-20 PAL replica board. Dramatic improvement over composite output.
May 4, 2022
Yet another version of the 100 door problem; this time, let's extend Commodore BASIC to add PRINT @, shall we?
Extending Commodore BASIC with a PRINT AT command using machine language, then using it to visualize the 100 door problem.
March 27, 2022
Simple exponents on an HP-16c
Writing a y^x exponent program for the HP-16C calculator, which curiously lacks scientific functions. Building a kit clone and programming in RPN.
March 24, 2022
Fibonacci 1-10 on the KIM-1 (and clones)
Computing and displaying the first 10 Fibonacci numbers on a KIM-1’s hex display. Learning 6502 assembly the hard way with pencil and paper.
March 21, 2022
The terrible random number generation in the Commodore 64 (and 128)
Visualizing the poor randomness of RND() on the Commodore 64 and 128 compared to the PET and Plus/4. Clear patterns emerge when you plot the output.
March 16, 2022
Getting green and amber screens from a MiniPET 40/80
Adding green and amber screen colors to the MiniPET 40/80 replica using a cheap monochrome VGA color adapter from Tindie.
February 28, 2022
Simple splitting the screen with two colors on the Commodore 64
A quick technique for splitting the Commodore 64 screen into two solid colors by manipulating VIC registers and screen memory.
January 11, 2022
A visual 100 Door Problem solution in Python
Recreating the visual 100 door problem from vintage 8-bit machines in Python using the Asciimatics library for ASCII screen positioning.
December 20, 2021
Permutations of 1 to 9 in Python, BASIC, and 6502 Assembly
Generating all 362,880 permutations of 1-9 the hard way: understanding algorithms instead of relying on library functions. Implementations in Python, BASIC, and 6502 assembly.
December 14, 2021
Can you do Advent of Code on 8-Bit Machines?
Attempting the annual Advent of Code challenge on vintage 8-bit computers. Completing about 60% of puzzles on Commodore hardware.
October 28, 2021
Quick Tower of Hanoi with Sound on the Commodore 64
Implementing Tower of Hanoi with SID sound on the Commodore 64, inspired by Numberphile’s Ayliean MacDonald video.
October 28, 2021
Dice frequency
Testing the Commodore 64’s random number generator by simulating dice rolls and comparing the frequency distribution to theoretical values.
October 8, 2021
A week of diving a little deeper into my Atari 800XL
A week exploring the Atari 800XL from a Commodore guy’s perspective. Comparing BASIC implementations and discovering the platform’s strengths.
October 6, 2021
Two weeks with a Coco 2 in September
Two weeks with a Tandy Color Computer 2 for SepTandy. Exploring a machine I’ve owned for years but never really used.
September 9, 2021
Slot Game On Tandy TRS-80 Pocket Computer PC-4
A simple slot machine game written in BASIC for the Tandy TRS-80 PC-4 pocket computer during SepTandy.
September 3, 2021
Calculating Pi via the Gregory-Leibniz series in BASIC on the Tandy Color Computer 2
Calculating Pi on a Tandy Color Computer 2 with basic (non-Extended) BASIC. Working around the missing exponent function.
August 5, 2021
Just for fun, the 100 door problem on several different systems
Solving the classic 100 door problem with visual output on multiple vintage systems: VIC-20, C64, PET, Atari, and Color Maximite.
July 18, 2021
Running Commodore 64 BASIC Programs on a PET
How to load and run Commodore 64 BASIC programs on a PET. Working around the PET’s lack of program relocation.
July 9, 2021
The CERBERUS 2080
Building the CERBERUS 2080, an open-source computer with three processors: ATMega328p, W65C02, and Z80. A project to truly understand how computers work.
June 9, 2021
Making and breaking Ciphers on the Commodore 64, er VIC-20 - Lagged Fibonacci Sequence and a little Monte Carlo while embracing contraints
Generating pseudo-random numbers with the Lagged Fibonacci Sequence on the VIC-20. Building reusable BASIC subroutines for the cipher toolbox.
May 18, 2021
The retro pinout project
Documenting oscilloscope readings from working vintage computer chips to help diagnose faulty machines. A collaborative troubleshooting resource.
May 15, 2021
Quick Post: Modulus in BASIC 2 without a cartridge
How to perform modulo operations in Commodore BASIC 2 without a cartridge. A one-line solution for VIC-20 and C64.
May 13, 2021
Making and breaking Ciphers on the Commodore 64 Part 12 - Pontifex - Solitaire from Cryptonomicon
Implementing Pontifex/Solitaire—the playing card cipher from Cryptonomicon designed by Bruce Schneier—on the Commodore 64.
May 10, 2021
Making and breaking Ciphers on the Commodore 64 Part 11 - One time pads on a Commodore 64, probably a bad idea
Generating one-time pads on a Commodore 64. Probably a bad idea for real security, but it looks cool.
April 28, 2021
Making and breaking Ciphers on the Commodore 64 Part 10 - Finding hash collisions with a type in game from 1984
Understanding hash collisions by finding them in a simple checksum from a 1984 type-in game. Demonstrating why weak hashes fail.
April 26, 2021
Making and Breaking Ciphers with Commodore 64 Part 9 - Finding Smallish Primes
Finding prime numbers on the Commodore 64 for cryptographic purposes. A practical introduction to primes and primality testing.
April 22, 2021
Quick Post: Slow text on the Commodore
How to display text character by character with delays in 6502 assembly using Turbo Macro Pro. A quick tip for a 12-year-old learning assembly.
April 21, 2021
The Commodore 64 N.O.O.C.U.L.A.R. futbal project
Building a portable Commodore 64 development rig using a Pelican case, external monitor, and either TheC64 or Ultimate 64 for on-the-go retro computing.
April 19, 2021
Making and breaking Ciphers on the Commodore 64 Part 8 - RC4
Implementing the RC4 stream cipher on the Commodore 64, exploring the algorithm that powered WEP, WPA, and many other encryption protocols.
April 16, 2021
The Nostalgia Files: My all time favorite book
A nostalgic look at ‘How to Run a Railroad’ by Harvey Weiss, the childhood library book that sparked a lifelong passion for model trains and hands-on learning.
April 14, 2021
Repairing a Commodore 128 and DIY Chris's RAM tester review
Repairing a Commodore 128 with bad RAM using DIY Chris’s RAM tester to diagnose and replace faulty 4164 memory chips.
April 6, 2021
Making and breaking Ciphers on the Commodore 64 Part 7 - Pseudo Random with Linear Congruential Generators
Exploring pseudo-random number generation on the Commodore 64 using Linear Congruential Generators, a key building block for cryptographic applications.
April 1, 2021
Making and Breaking Ciphers with a Commodore 64 - Part 6: XOR is Magical - Data recovery
Understanding the XOR operation and its magical properties for data recovery in cryptography and disk storage on the Commodore 64.
March 29, 2021
Finding the Prodigal Easter Egg inside the Easter Egg on a Commodore 64
A deep dive video exploring hidden Easter eggs within an Easter egg on a 35-year-old album discovered using a Commodore 64.
March 29, 2021
Quick post: Determining length in Commodore Assembly
A quick tutorial on determining string length in 6510 assembly language, comparing the approach to Python’s simple len() function.
March 18, 2021
Benchmarking Retro Computers (mostly Commodore) with marginal methods
Benchmarking BASIC execution speed across various retro computers using jiffy timing, comparing Commodore machines and other vintage systems.
March 18, 2021
Jiffies in Assembly
How to use the Commodore 64’s jiffy clock for benchmarking in both BASIC and assembly language, measuring time in 1/60th second increments.
March 16, 2021
Making and Breaking Ciphers with a Commodore 64 - Part 5: Wargames
Recreating the WarGames movie launch code sequence on the Commodore 64, implementing brute-force hash table searching in assembly.
March 13, 2021
Calculating Pi via the Gregory-Leibniz series in BASIC on the VIC-20
Calculating Pi using the Gregory-Leibniz series in BASIC on the VIC-20 for Pi Day, demonstrating the inefficient but educational iterative approach.
March 13, 2021
Quick Post: Commodore 64 Simple Addition Efficiency
Comparing two assembly language approaches to counting to 16 million on the Commodore 64, demonstrating significant performance differences.
March 10, 2021
c0pperdragon verdict
Comparing various video output improvements for vintage Commodore computers including RF modulator replacement, chroma resistor mod, and the c0pperdragon component video mod.
March 8, 2021
Making and Breaking Ciphers with a Commodore 64 - Part 4: The PIN Program from Terminator 2
Recreating the Terminator 2 ATM PIN cracker scene on the Commodore 64, using SID chip random numbers and 6502 assembly.
March 7, 2021
Making and Breaking Ciphers with a Commodore 64 - Part 3: The Caesar Cipher
Building a Caesar cipher encoder and brute-force decoder on the Commodore 64, demonstrating how to crack simple substitution ciphers programmatically.
March 1, 2021
Making and Breaking Ciphers with Python, er Commodore- Part 2: The Shift Cipher
Implementing the shift cipher on the Commodore 64, encoding messages by rotating alphabet positions similar to a physical code wheel.
February 26, 2021
Replacing an RF Modulator on a Commodore 64C
Replacing the RF modulator on a PAL Commodore 64C with an S-Video bypass board to dramatically improve video output quality.
February 24, 2021
Making and Breaking Ciphers with Python, er, a Commodore- Part 1: The Reverse Cipher
Starting a series on implementing ciphers in Commodore assembly language, beginning with a simple string reversal as the first building block.
February 10, 2021
Simple, 'unbreakable' encryption with a pencil
Implementing a one-time pad cipher by hand using dice-generated random numbers, inspired by the encryption methods in Cryptonomicon.
January 26, 2021
Getting started with Native Commodore 64 Assembly
A beginner’s guide to learning 6502 assembly programming on the Commodore 64, including recommended tools, resources, and development environment setup.
January 22, 2021
Friday fun: Games I'm playing in Jan 2021
Reviewing Soul Force and Outrage, two modern Commodore 64 games from Protovision being played on a PAL 64C.
December 31, 2020
Did you do that on real hardware?
A defense of using modern conveniences like LCD monitors, SD2IEC devices, and flash cartridges with vintage computers, explaining the practical reasons behind these choices.
November 25, 2020
Why does there have to be a why?
Reflections on getting back into 8-bit computing after building Ben Eater’s breadboard 6502, and why learning vintage assembly language doesn’t need justification.