Slot Game On Tandy TRS-80 Pocket Computer PC-4
By Michael Doornbos
- 2 minutes read - 364 wordsOne of my first ever real programs was a blackjack game I made in BASIC on a Sharp 9300 calculator to impress my Adv. Algebra teacher. I have seen the handwritten copy of this somewhere around here recently, but I’ll be darned if I can’t find it now.
Slot Game on PC-4
Since it’s #septandy (as if that were an actual thing), here’s a slot machine on a “Tandy TRS-80” PC-4 ;-)
1 REM SLOT GAME ON TANDY PC-4
5 G=0
10 PRINT "SLOT GAME"
20 INPUT "AMOUNT OF BET",A
30 B=1
40 FOR C=1 TO 12
50 X=INT(RND(10))
60 Y=INT(RND(10))
70 Z=INT(RND(10))
80 CLS
85 PRINT X;":";Y;":";Z
90 FOR D=1 TO C^2
100 NEXT D
110 NEXT C
120 IF X=Y; B=B*4
130 IF Y=Z;B=B*4
140 IF X=Z;B=B*4
150 IF B=1;B=-1
160 G=G+B*A
165 IF B>1 PRINT "WINNER ";
167 IF B=-1 PRINT "LOSE ";
170 PRINT B*A;"(YOUR PURSE:";G;")"
180 GOTO 20
TRS-80/Coco
1 REM SLOT GAME ON TRS-80/COCO
5 G=0
10 PRINT "SLOT GAME"
20 INPUT "AMOUNT OF BET";A
30 B=1
40 FOR C=1 TO 12
50 X=INT(RND(10))
60 Y=INT(RND(10))
70 Z=INT(RND(10))
80 CLS
85 PRINT X;":";Y;":";Z
90 FOR D=1 TO C^2
100 NEXT D
110 NEXT C
120 IF X=Y THEN B=B*4
130 IF Y=Z THEN B=B*4
140 IF X=Z THEN B=B*4
150 IF B=1 THEN B=-1
160 G=G+B*A
165 IF B>1 PRINT "WINNER ";
167 IF B=-1 PRINT "LOSE ";
170 PRINT B*A;"(YOUR PURSE:";G;")"
180 GOTO 20
Commodore
Tandy not your thing? Just a few tweaks for this to work on most Commodore machines.
1 REM SLOT GAME ON COMMODORE
5 G=0
10 PRINT "SLOT GAME"
20 INPUT "AMOUNT OF BET";A
30 B=1
40 FOR C=1 TO 12
50 X=INT(RND(0)*9+1)
60 Y=INT(RND(0)*9+1)
70 Z=INT(RND(0)*9+1)
80 PRINT CHR$(147)
85 PRINT X;":";Y;":";Z
90 FOR D=1 TO C^2
100 NEXT D
110 NEXT C
120 IF X=Y THEN B=B*4
130 IF Y=Z THEN B=B*4
140 IF X=Z THEN B=B*4
150 IF B=1 THEN B=-1
160 G=G+B*A
165 IF B>1 PRINT "WINNER ";
167 IF B=-1 PRINT "LOSE ";
170 PRINT B*A;"(YOUR PURSE:";G;")"
180 GOTO 20
Extra credit
Rewrite it so that each “slot” shifts on its own and slows down on its own.